Factions
Allies
Represented by the Americans, this faction boasts cheap, versatile units. Veterancy is earned through the act of combat; units gain veterancy as they kill more and more enemy units and buildings. American infantry units are slightly more numerous than their Wehrmacht counterparts, but are generally less effective in a straight fight, and rely on upgrades and abilities to gain the edge in a fight. American vehicles and tanks, while lacking in raw power, are generally faster and capable of various support tasks. The Sherman tank for example, can clear mines using an obtainable mine flail.
Companies:
- Infantry Company: Centered around defense and infantry support, this doctrine allows players to train infantry and build defenses faster, employ heavy artillery, and call in reinforcements such as the elite US Army Rangers, or a randomized group of units with the "Battalion Reinforcement"
- Airborne Company: Centered on air support, this doctrine allows players to deploy paratroopers, call in recon planes, and enjoy the destructive capabilities of the P-47 Thunderbolt fighter-bomber.
- Armor Company: Centered on vehicles and armor support, this doctrine is slow to gain strength, but boasts powerful abilities, such as improved vehicle production, vehicle field repairs, the Sherman Calliopes and the powerful M26 Pershing heavy tank.
Axis
Represented by the German Wehrmacht, this faction employs a wider range of units than the Americans. Wehrmacht units are generally more expensive and powerful, but also more rigid and ill-equipped beyond their intended roles. For the Wehrmacht, veterancy is not earned, but "bought" at their Kampfkraft Centre. Wehrmacht infantry range from simple Volksgrenadier militia to elite Knight's Cross Holders. Their armor, likewise, also gives players the choice between Flak Panzers, the Panzer IV or the powerful Panther Tank. Their force is rounded out by a few more specialized tanks and powerful support units such as officers and Nebelwerfer rocket batteries.
Doctrines:
- Defensive Doctrine: Centered on artillery and defense, this doctrine allows base structures to defend themselves against Infantry, offers bonuses for defending infantry, and allows players to call in rocket barrages and deploy the powerful Flak 88 cannons.
- Blitzkrieg Doctrine: Centered on speed and offensive operations, this doctrine allows players to speed up their military and economy, and allows players to deploy powerful assault units such asStormtroopers and the Tiger I.
- Terror Doctrine: Centered on psychological warfare and destructive power, this unusual doctrine provides players with die-hard infantry and the ability to rout the enemy, be it with propaganda, devastating V1 rockets, or a single, powerful Tiger Ace (which has since been replaced in patches by the King Tiger tank).
Awards
- PC Gamer: Game of the Year 2006
- Computer Games Magazine: Game of the Year 2006
- GameSpy: PC Game of 2006, Best Sound, Best PC Strategy Game, Best PC Multiplayer
- GameSpot: Best PC Game 2006, Best Strategy Game
- IGN: PC Game of 2006, Best PC Strategy Game, Best Use of Sound on PC, Best Online PC game
- Game Critics Awards: Best Strategy Game
- GameSpot: 2005 Best PC Game of Show; Best Strategy Game of Show; Best Overall Game of Show
- IGN: Runner-up, Best Strategy Game (PC), Runner-up, Technological Excellence (PC)
- GameSpy: Best of E3
- Interactive Achievement Awards: Strategy Game of the Year
System requirements:
- CPU: 2.0 GHz Intel Pentium IV or AMD Athlon XP or equivalent
- Hard Drive Space: 6.5 GB
- DVD-ROM: 8X DVD-ROM
- RAM: 512 MB RAM
- Video Card: DirectX 9.0c 64 MB VRAM with Pixel Shader 1.1
Oh yea, my type of game :D
ReplyDeletea_a
ReplyDeleteDefinitely heard abo;ut this game, it's cool!
ReplyDeletedamn, don't think my PC can handle it :(
ReplyDeletelooks awesome this game!!
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ReplyDeletethis looks so cool. but my setup is not that good.
ReplyDelete